Joshua Dekia

Global Angst

Meta.Morf 2022 / Trondheim Academy of Fine Art (KiT), NTNU /
Exhibition Program May 3–June 19 / Curator: Alex Murray-Leslie

To End Is To Begin

Joshua Dekia [GH/NO]

Joshua´s work engages in the cultural lifestyle and community-based art of the communities in the Ghanan, Kassena Nankana West Districts, with a focus on the wall paintings of Sirigu, passed down through the generations. He explores the spiritual and cultural connections between animal motifs, colours, patterns and most importantly their attitudes exhibited during their production. His current works express one’s life as a collection of memories and events, mixing traditional Ghanan techniques with contemporary technological tools and craft techniques, such as image transfer, embroidery, photography, drawing, abstraction and composition among others. Dekia uses personal artistic papier-mâché methods to mash up local Adresseavisen newspaper fibres, acting as embedded semantic material to transfer complex readings of contemporary mediated imagery.

Program
May 14 – June 6
K-U-K – Kjøpmannsgata Ung Kunst
Trondheim Public Library (second floor viewed from the bridge)

Joshua Dekia
Joshua Dekia, obtained his bachelor’s degree in painting and sculpture in 2018 at Kwame Nkrumah University of Science And Technology, Kumasi Ghana. He is currently a collaborating artist of the art collective Chicks on Speed and MFA2 student in the International Masters Program, Trondheim Academy of Fine Art.

Header Graphics: “Global Angst” (2021). Material: Adressavisen newspapers, Fabric, Rivercoat Cornloure, Mollerens Semile Gryn and Vegetable oil. Size: Vest size 42. Costume made for Chicks on Speed performance, Global Angst Parade, Munich, 2021.
Portrait Photograph: Production still by Mohammad Bayesteh, 2021.

 

BABEL visningsrom for kunst

Samuel Brzeski

Meta.Morf 2022 / Babel visningsrom for kunst / Exhibition April 1–April 24 /
Curator: Lena Katrine Sokki

Performance anxiety

Samuel Brzeski [UK]

A sea of language flows through a panopticon of palm sized screens vying for attention and demanding cognition. Mirrored echoes of the disjunctions between phonocentric and logocentric forms of communication act through stuttered speech, residual sound, fading text. In an environment where information overload is deployed liberally, text begins to haunt as it accelerates to an almost spectral speed. Barely visible — a ghost image.

The solo exhibition Performance anxiety presents new multimedia installation works at BABEL visningsrom for kunst. Taking the methods of digital age language-based information transfer as a starting point, the work focuses on such things as speed reading applications, practices of compulsive list-making, and neoliberal productivity drives. The screen is seen as a sculptural object in its own right; the hand-held tablet as a pressing conduit. Through video, text, sound, and voice, Performance anxiety explores acts of reading, misreading, and force-feeding.

This exhibition is supported by Bergen Kommune, Norsk Kulturråd and Billedkunstnernes Vederlagsfond.

Samuel Brzeski
Samuel Brzeski’s (1988, London) current work deals with the situation of language within a post-digital context, particularly in relation to articulations of affect. His works search out the place and presence of the emotive body within the swirl of excess language surrounding the contemporary subject. Working primarily with acts of reading and vibrational semantics, the works investigate how the emotional impacts of digital culture are manifested through language in its many malleable forms. Reconfigurations of existing texts feature prominently, with texts selected for their poetic and political vibrations. A guiding principle of inherent rhythmicity is seen throughout the projects, which materialise as multimedia installations, vocal performances, and hybrid texts.

Brzeski has a BA in English Literature from the University of Sheffield, an MA in Fine Art from Bergen Art Academy. He also studied at the Mountain School of Arts program in Los Angeles. Recent and ongoing projects include exhibitions, performances, and publications with Lydgalleriet (Bergen), Østre (Bergen), Studio 17 (Stavanger), Inversia Festival (Murmansk), KRAFT (Bergen), Galleri Box (Gothenburg), and Chao Art Centre (Beijing). Since 2016, Samuel has been a leading member of the art writing collective and publishing platform TEXST.

Samuel is based in Bergen, Norway.

samuelbrzeski.com

Header Graphics: “Performance Anxiety” by Samiel Brzeski.
Portrait Photograph: Nayara Leite.

 

Dropsfabrikken

Chapel of very small creatures

Meta.Morf 2022 / Dropsfabrikken / Exhibition April 28–June 26 / Curator: Anniken Storhaug

By drawing the waves I saw the sea where the waves gathered

Simone Hooymans [NL/NO]

The exhibition title By drawing the waves I saw the sea where the waves gathered refers to the way Simone Hooymans works. She draws separate elements that are often inspired by natural and organic forms which become part of one universe. There the elements transform over time. It is also symbolic for the way of believing that humans, flora, and fauna are all connected with one another and together are part of a complete cycle of life and that to damage one is to damage the other.

For the most part, Hooymans’ works develop from her interest in ecological ideas concerning the state of the earth and the relationship between humans and nature. Her sources often come from her fascination for historical manuscripts and scientific research like the botanical Voynich manuscript and Ernst Haeckel´s vision of nature. But also from the vision of the Apocalypse from the middle ages. All researchers are searching to declare life in any form based on scientific proof as well as on humans’ belief in hope and desire for natural beauty.

The video installation Chapel of Very Small Creatures invites you to enter a sacred chapel with a dark universe where fragile illuminated creatures are floating around. They seem to be aware of the one who watches and they move towards them and away to finally disappear into the vastness of the Universe. Why are they there and what are they telling us? Are they the keepers of nature or tiny angels or do they come from our own theatre of the mind?

The illuminated creatures are inspired by the primitive life forms drawn by the illustrator and scientist Ernst Haeckel. Haeckel strongly believed that nature in all its forms is divine and should therefore be worshiped.

In contemporary nature religion, there is often talk of a sense of connection and belonging to the earth’s living systems or the universe as a whole. Hooymans lures you into the worship of nature’s beauty and magical universe. Asking the question: how strongly do we believe in nature and to what extent do we project our needs and reflections on nature and make it our own?

Hooymans explores the convergence point between our reality and the so-called invisible world of belief. With a fascination for ecology and the inexplicable in science, she explores how the two translate and interact with contemporary life and how to convey the essence of her research on an imaginary level.

Simone Hooymans
Simone Hooymans (1974) is born in the Netherlands and for the past 10 years has been living and working in Norway. She graduated from the Art academy for visual art in Arnhem (Artez) and the Art Academy Breda (St.Joost) in the Netherlands. Hooymans is an awarded filmmaker and has participated in a number of international group exhibitions and film festivals. Among others, Ars Electronica (2009), Høstutstillingen (2017/2019), Vestlandsutstillingen (2017), Grimstad Short Film Festival, the Beijing Short Film Festival, the Suwon IPark Museum of Art in South Korea. She won the audience award for best animation during the animation festival ReAnima in Bergen in November 2020 for the film Earthfall.

In 2020 she distinguished herself during the opening exhibition of Deichman’s new main library in Oslo, with a larger video installation Talking Plants. Hooymans works a lot with the interplay between innovative music and art with her animations and video installations. She has collaborated with several Norwegian musicians.

Simone Hooymans works primarily with drawing and animation. Her experimental animations are based on a hand drawn world which is brought to live with digital animation techniques to make elusive yet disturbing landscapes. The reason she started using this technique is because she had a desire to step into her own drawings. She wanted to see how the compositions of her drawings would enfold if she kept on going deeper into the drawing and let the story tell itself naturally. Simone’s hand-drawn animations are characterized by fantastic colors and fascinating movements that take the viewers into new universes. The botanical and organic drawings are created out of research about shape, color and movement and is often a pre-drawing before the actual animation is made. The characters are revealing themselves during this process.

Her work is built in layers, physical and metaphorical, incorporating images that are frequently disembodied from one another, but create a visual whole. Mostly Hooymans works develop out of her interest in ecological ideas about the state of the earth and the human relation with nature. But also a political view emerges often in her animations.

simonehooymans.com

Header Graphics: “Chapel of Very Small Creatures” by Simone Hooymans.

 

Leena Saarinen

Birdsong

Meta.Morf 2022 – Ecophilia / Trøndelag Centre for Contemporary Art / May 19 – July 31 /
Curator: Zane Cerpina / Co-curator: Espen Gangvik

Birdsong / 2019

Leena Saarinen [FI]

Video 3 min 29 sec

In the piece Birdsong Leena Saarinen aims to bring the languages of people and birds closer to each other by creating an alphabet for birdsong. For the piece she has studied sound visualization through spectrograms. While studying bird vocalizations she found that the whistle tones in the spectrograms look visually similar to letters or alphabets. That is one of the links Saarinen tries to make in order to bring the human and nonhuman languages closer to each other. She looks for connections and similarities between the languages in order to dismantle their structures and hierarchies. She is also interested in different kinds of translations between image, sound and text and what knowledge can be gained and lost in the translation process.

Leena Saarinen
Leena Saarinen (b. 1988) is a visual artist based in Helsinki, Finland. Her practice is multidisciplinary and research based. She works with questions of posthumanism in the age of climate change and mass extinctions. In her work she studies culture, language and the relationship between human and non-human species. Her works have been exhibited in galleries, museums and public spaces in Finland and internationally. She is currently doing her master’s degree in the Academy of Fine Arts in University of the Arts Helsinki in the sculpture department.

leenasaarinen.com

Header Graphics: “Birdsong” by Leena Saarinen.

 

Stephanie Rothenberg

Meta.Morf 2022 – Ecophilia / Trøndelag Centre for Contemporary Art / May 19 – July 31 /
Curator: Zane Cerpina / Co-curator: Espen Gangvik

Aquadisia / 2022

Stephanie Rothenberg [US]

Soft, fleshy and resourceful, the oyster is a magnificent and extremely talented creature of the sea. It was almost extinct by the mid 20th century due to industrial pollution and massive overfishing. One tiny 2-inch organism can filter up to 50 gallons of polluted water per day. Its home created from its own layered shells combine with others to form natural reef systems that protect coastlines against rising sea levels and provide habitat for other species to thrive. And legends speak wonders of its euphoric powers as an aphrodisiac.

Imagine if we could bioengineer this magical species to convert toxic water into an even more transformative formula and pipe it into public drinking water? Could we create a public sentient machine of more perceptible humans? A perception that enables a more sensual interconnection with the cycle of life that leads to a better handling of this ecological crisis? One that transforms energy into an agential sensual power?

Aquadisia, part of a larger body of work called Aphrodisiac in the Machine, is an environmental science fiction that manifests in a variety of formats online and offline including installations, videos and performances. It explores the ethical and economic contradictions within the desire to be more sustainable, both individually and on a global scale. The project focuses on the neoliberal concept of natural capital and what is known as ecosystem services, the provisioning and regulating of natural resources for human benefit and furthermore, survival. Drawing on innovations in genetic engineering and marine science, the project explores one area of ecosystem services that has received much development known as aquaculture. It is a form of sea farming that has been gainfully employed to more sustainably secure future food resources and offset the environmental degradation of land-based industrial farming. Yet as these systems scale up they become another extraction machine presenting a new set of environmental problems.

Inspired by black feminist writer Audre Lorde’s notion of the erotic as a power of feeling, Aquadisia posits more-than-human sentience as a lubricant to speculate a new kind of eco-machine. The project plays with the libidinal myth of the oyster, a hermaphroditic organism, being bioengineered in a futuristic aquaculture farm. Technology is eroticized as intersexual bioengineered cyborg oysters convert toxic water into a magical fluid called Aquadisia Water given out freely to the public. Lorde challenges the patriarchal overtones in how the word erotic is used, not only redefining but reigniting the erotic as a physical, psychic and emotional energy that can’t be reduced to a commodified good or systematized affect. Can this new and improved bioengineered oyster push humans past the mere libidinal and sexualized state of capital conquests of other bodies and into a new state of sentience – a Sentience 2.0? We invite you to take a drink!

Project support:
Aquadisia / Aphrodisiac in the Machine is supported through the Department of Art, University at Buffalo and artist residencies at Z/KU Center for Art and Urbanism in Berlin and Xenoform Labs in San Francisco and a fellowship at the Roux Center for Environmental Studies at Bowdoin College in Brunswick, Maine. Laboratory research using CRISPR on oyster DNA is currently being conducted at Coalesce Center for Biological Art at the University at Buffalo, NY.
Sound design by Suzanne Thorpe. Video talking head Shasti O’Leary Soudant. 3D animations created by Gary Jacobs, James LaPlante/Sputnik Animation. Titles created by Brent Patterson, Spencer Kohrt.

Stephanie Rothenberg
Stephanie Rothenberg’s interdisciplinary art draws from digital culture, science and economics to explore symbiotic relationships between human designed systems and biological ecosystems. Moving between real and virtual spaces, she engages a variety of media platforms that include interactive installation, drawing, sculpture, video and performance. Her artworks make visible the terrestrial and digital networks of capital that flow through the bodies of both human and more-than-human entities. Arising from her fascination with techno utopian culture, her multimedia storytelling seeks to reveal the contradictions of its narratives. Topics in her work include the bio politics of digital labor and sustainability myths surrounding the concept of  natural capital.

She has exhibited internationally in venues and festivals including ISEA, Eyebeam Art and Technology Center (US), Sundance Film Festival (US), Massachusetts Museum of Contemporary Art / MASS MoCA (US), House of Electronic Arts / HeK (CH), LABoral (ES), Transmediale (DE), and ZKM Center for Art & Media (DE). She is a recipient of numerous awards, most recently from the Harpo Foundation and Creative Capital. Residencies include ZK/U Zentrum für Kunst und Urbanistik in Berlin, TOKAS / Tokyo Art and Space (JP), the Lower Manhattan Cultural Council Workspace/LMCC (US), Eyebeam Art and Technology Center and the Santa Fe Art Institute (US). Her work is in the collection of the Whitney Museum of American Art and has been widely reviewed including Artforum, Artnet, The Brooklyn Rail and Hyperallergic. She has been a participant and organizer in the MoneyLab research project at the Institute of Network Cultures (NL), co-organizing the 2018 MoneyLab 5 symposium that took place in Buffalo, NY (US). She is Professor in the Department of Art at SUNY Buffalo (US) where she co-directs the Platform Social Design Lab, an interdisciplinary design studio collaborating with local social justice organizations.

stephanierothenberg.com

Header Graphics: “Aquadisia” by Stephanie Rothenberg.

 

 

Thomas Thwaites

Meta.Morf 2022 – Ecophilia / Trøndelag Centre for Contemporary Art / May 19 – July 31 /
Curator: Zane Cerpina / Co-curator: Espen Gangvik

Goatman (A holiday from being human) / 2015

Thomas Thwaites [UK]

Goatman began as a project to take a holiday from being human; to escape the stress and worry of being a person in human society with all its moral and practical complexities. There is a lot to worry about personally and globally, and with worry comes guilt and regret for failing to do ‘the right thing’. So: wouldn’t it be nice to just trot away from it all and become a goat, free to roam, free from worry, free from guilt? To have a holiday not only from your day-to-day life, but from yourself as well?

But underlying the project is a question about ‘progress’: the notion that our species and our civilization is progressing toward something better: our spinning of stories out of our pasts and our futures, our regrets and our hopes.

I found trying to become a lowly, humble goat spiritually (as well as physically) uncomfortable: was I trying to go ‘backwards’, to de-volve? This discomfort led me to realise, that although I don’t consider myself religious, I’d been swept up/indoctrinated in a secular grand narrative; that there is a hierarchy of species, and that despite a few setbacks along the way, a rationalist liberal high technology culture will ultimately emerge as the end of our history. The techno-optimist idea that we as a species are progressing and evolving away from our base, savage uncultured ancestors, and toward an enlightened post-human future, possibly even colonising other planets.

Ernest Becker in the Denial of Death (1973), stated that currently ‘we are gods with anuses’: we’re high-tech cyborgs able to transcend so much of our biology, but yet we still must succumb to our biology, eating and defecting, and ultimately will die and rot away. Becker argued it is cognitive dissonance arising from this dual view of ourselves, that drives our need to be part of grand narratives, be they religious, nationalistic, aristocratic, or techno-scientific. We can’t quite face our knowledge of our own mortality, so we need to latch on to the idea we’re part of something greater.

The post-human answer to resolving this dissonance is to continue developing technology which will ultimately allow us to sever our link with our mortal fleshy biology, curing old age and death, and thus become fully god-like (and in the case of ‘mind-uploading’ to literally relieve ourselves from the necessity of having an anus).

As I pursued my dream of becoming a goat I realised I’d soaked in this optimistic vision of the future growing up, and at least subconsciously believed I was contributing in some small way to progressing human civilisation toward some kind of Star Trek future. And so Goatman became about enacting an alternative route out of our dissonance; to remove the godlike part in us. I wanted to personally come to terms with the idea that there is no ‘human destiny’ that we are all a part of, to stop thinking about ‘the future’ as a kind of destination, to stop striving, to remove humanity from the top of some imaginary hierarchy of nature, to expunge Descartes, and to present an alternative humble future of the post-human to aim for: the life of a goat on a hillside.

Should we dream of a future amongst the stars, or should we dream of a future akin to the life of a goat on a mountainside?

Thomas Thwaites
Thomas Thwaites is a designer interested in the social impacts of science and technology. He holds an MA in Design Interactions from the Royal College of Art, and a BSc. in Human Sciences from University College, London.

His work is in the permanent collections of the Victoria & Albert Museum in London, the Banque De France (Cite de l’Economie in Paris), and the Asia Culture Centre in South Korea. His work is exhibited at major galleries and museums worldwide, including at the National Museum of China, the Museum of Modern and Contemporary Art in Seoul, the Science Museum (London), the Cooper Hewitt in the USA and La Triennale di Milano (Italy). He has spoken at numerous conferences, including TED and Design Indaba, as well as at universities and businesses worldwide. Press includes features in national newspapers including the New York Times, Süddeutsche and The Financial Times. He has presented a four part television series, aired on Discovery Channel. 

He is the author of two books; The Toaster Project, and GoatMan. The Toaster Project documents Thwaites’ attempt to make an electric toaster from scratch. Goatman describes his project to take a holiday from being human by becoming a goat. Both are published by Princeton Architectural Press, and have been  translated into Korean, Japanese and Norwegian.

thomasthwaites.com

Header Graphics: “Goatman” by Thomas Thwaites. Photo credit: Tim Bowditch.

The Center for Genomic Gastronomy

Meta.Morf 2022 – Ecophilia / Trøndelag Centre for Contemporary Art / May 19 – July 31 /
Curator: Zane Cerpina / Co-curator: Espen Gangvik

To Flavour Our Tears: eyePhones V. 3.0 / 2016 – ongoing

The Center for Genomic Gastronomy [NO/PT]

To Flavour Our Tears (TFOT) is an experimental restaurant that places humans back into the food chain by investigating the human body as a food source for other species. By researching the culinary needs of insects, decomposers and other eaters-of-humans, we hope to intimately and materially reconnect humans with the metabolic flows of the planet and our role in shaping them. We already spend a lot of time making our food flavourful, and making ourselves beautiful. Shouldn’t we also flavour ourselves well for the organisms that consume us? Will the chef of the future help humans taste good to nonhumans?

Using a tear-drinking species of moth as jumping off point, To Flavour Our Tears asks: How do you taste to the small organisms that consume parts of you everyday, and every last bit of you when you die? How can humans manipulate their bodies, diet & emotions to change their own flavour? What are the culinary properties of human biomass, and what are the gustatory preferences of insects, microbes and other organisms that consume humans?

TFOT contains prototypes of the tools, recipes and rituals required for AUTOGASTRONOMY (the art of flavouring oneself well) and ALTERGASTRONOMY (the study of human body parts as ingredients for other organisms). The proposal includes:

  • a Moth Bar where human visitors can shed tears for thirsty moths, using specialised tools and practises if they can’t cry on cue
  • an AnthroAquaponics System where fish feed on the dead skin cells of human feet, and in turn, provide nutrients for a plant growing system which feeds humans
  • an AlterGastronomy VR room where visitors can embody a wolf devouring a jogger or a microorganism or virus exploring the human body
  • the Saprophytic Supper: 24 Hour Buffet where humans can examine the microorganisms that feast on their skin cells
  • the Fat Flavouring Lab where R&D in flavouring fat, skin, blood, sweat, and pee happens
  • the Rooftop Garden Burial site where a few lucky decomposers get to consume the remains of deceased humans.

This version of the installation features a newly released eyePhones operating system. It is Version 3.0 of the low-tech VR headset designed to help you become comfortable with the feeling of moths drinking your tears. Place your head inside the VR headset as you listen to the first-hand account of a scientist describing moths drinking his tears. Focus your attention on the moths as they flutter around your head and imagine them landing, sipping and enjoying the salt-rich liquids that surround your eyes.

The Center for Genomic Gastronomy
The Center for Genomic Gastronomy is an artist-led think tank launched in 2010 by Cathrine Kramer (NO) and Zack Denfeld (US) that examines the biotechnologies and biodiversity of human food systems.

Their mission is to:

  • map food controversies,
  • prototype alternative culinary futures and
  • imagine a more just, biodiverse & beautiful food system.

The Center presents its research on the organisms and environments manipulated by human food cultures in the form of public lectures, research publications, meals and exhibitions. Since 2013 they have been joined by the artist Emma Conley (US) and collaborated with scientists, chefs, hackers and farmers in Europe, Asia, and North America.

Working between and beyond the life sciences and gastronomy the Center has been published in WIRED, Science, Nature and Gastronomica and exhibited at the World Health Organization, Kew Gardens, V&A Museum, Science Gallery and others.

genomicgastronomy.com

Header Graphics: “To Flavour Our Tears” by Center of Genomic Gastronomy.

 

Annie Hägg

Meta.Morf 2022 – Ecophilia / K-U-K – Kjøpmannsgata Ung Kunst / Exhibition May 6 – August 14 /
Curator: Zane Cerpina / Co-curator: Espen Gangvik

PsXCare / 2021

Annie Hägg [SE]

PsXCare takes place in a fictive future where the border between the digital and the physical is blurred, shifting between filmed and animated material.

The work portrays a feeling of alienation related to cities and constructed spaces. A feeling that stems from living in a time and place where everything is designed for specific purposes, hence steering your attention and needs much like in a video game. According to German philosopher Hartmut Rosa, alienation is a direct effect of what he calls modernity’s backside; social acceleration, often experienced in a fast-paced city environment.

Nature, either designed in the form of a city park or growing freely as a forest, is commonly seen as a place of relaxation and restoration. A place of freedom if you will. The video considers what role public spaces intended for leisure hold in society, both digital and physical, such as parks or online gaming platforms. People who spend a lot of time in nature and people who spend a lot of time in fictional digital worlds are often viewed as escaping what the rest of us are living through. But is gaming really an escapism today?

In a lecture by Hito Steyerl, Why Games? Can People in the Art World Think? She describes how people have thought historically that games or forms of play are just a form of ”emancipation from the tyranny of management and labor” – a performed escapism. However, and this she points out later, games are not purposeless from either a societal or personal perspective. According to Steyerl games function as a sort of behavioral training for people because they ”present the platonic ideals of how people thought humans should act and think”. Many video games are in fact functioning the same way as labor does, you perform a task, you receive 500 points. Actions steered by scores.

PsXCare is partly made within a Playstation game called Dreams, a so-called sandbox-game where the players themselves create environments and modes to play with, compared to games that come with fully formed content. Dreams without players is nothing more than a game engine, an empty shell, so players are customers and at the same time co-creators (only unpaid).

The character in PsXCare wants to escape society, or at least has a strong longing for leaving, and becomes absorbed by a game while looking at 3D-renders on her computer of a soon to be built park in a well-funded area, longing for the simple, nature-bound life portrayed. However, she doesn’t reach the pristine nature that often defines open-world games such as extraordinary mountain views, deep forests and vast meadows, but a small piece of land comparable to a city

park. Here she performs a digital way of park maintenance, picking up trash to keep her score at a sustainable level. This can be read as an allegory of countries’ systematic outsourcing of labor, e.g. placing dirty work such as pollution-heavy industries in other countries so as to not have to deal with your own issues.

The labor-focused narration is a comment on a new type of economy, an economy that dismantles the idea that games aren’t labor. So for a long time, games have only mimicked economic systems upon which modern society is built, as described by Steyerl. While today, many games are economical systems themselves with the expansion of cryptocurrencies. One can breed imaginational creatures, sell them as tokens and via these sales pay your rent and buy your bread. A currency development that isn’t new per se, but for the first time available to anyone with an Internet connection, highlighting how the world is and has been for a long time steered by imaginational sums of money that never touches the hand.

While games themselves often take place in beautifully curated landscapes, seemingly untouched by the human hand, the servers needed to keep these worlds going are consumers of nature, dependent on natural resources to exist. So what’s going on is an extraction of the real to create the fictive, a tree for a tree?

We often talk about the digital and the physical as something separate, the video strives to narrate a reality where these concepts are naturally connected and where common ideas about what is work and what is play are being challenged.

Annie Hägg
Annie Hägg, born in Växjö, Sweden, received her Bachelor in Fine arts from Oslo National Academy of the Arts in 2021. Hägg’s work focuses on the constructed and designed aspects of modern society both from a social, economical and environmental point of view. Her practice includes storytelling as a way of articulating how characteristics of contemporary changes affect our perception of reality and emotional states, how they manifest in the mind and the body.

In her recent solo exhibition at Amaze gallery in Stockholm she exhibited the video PsXCare together with replicas of objects found in public places in the city. The use of replicas is a recurrent theme in her work, a copy-paste style that imitates a digital presentation of information. By extracting objects from their initial environment and curating them into a new context, she both highlights and alters their meaning.

Hägg’s work stretches towards multiple directions simultaneously, in accordance with her own fabricated connection and logic. These fabrications often point towards societal developments through an emotional and playful perspective, commenting on the complexity of knowledge and reality.

Header Graphics: “PsXCare” by Annie Hägg. Video Still.

 

Frank Ekeberg

Ingenmannsland

Meta.Morf 2022 – Ecophilia / K-U-K – Kjøpmannsgata Ung Kunst / Exhibition May 6 – August 14 /
Curator: Zane Cerpina / Co-curator: Espen Gangvik

Ingenmannsland / 2019

Frank Ekeberg [NO]

In his 1924 poem Stå vakt om naturen (Keep Guard over Nature), Norwegian poet and environmentalist Theodor Caspari (1853-1948) calls for “a shining `No-man’s-land ́” where “the creator is quiet” and natural forces roam. He warned against the threat posed to mountains, waters and forests and their inhabitants by “ill culture” and “fumes and roar of machines.” A no-man’s-land refers both to land undisturbed by human activities as well as to areas of conflict. The ambiguity of the expression reflects the discrepancy between the Norwegian myth of nature as plentiful, unbreakable and accessible, while at the same time it is subjected to fast-paced, destructive extraction and exploitation.

Ingenmannsland (No Man’s Land / Niemandsland) is a constantly changing, speculative soundscape highlighting issues of deforestation, resource extraction, habitat loss, species extinction and natural vs. artificial life. The installation is based on field-recordings made in old-growth forest that has been a constant for many hundred years and contributed to the Norwegian identity of closeness to nature, processed to reflect a contemporary reality of fragmentation and rapid change. The focus is in particular on the rainforest that once covered much of the west coast of Norway. Only scattered fragments remain of the rainforest today, and it is now on the red-list of endangered habitat types. 80 percent of the coastal rainforest has been lost only in the past 100 years, and it is predicted to disappear completely within the next five decades. Despite numerous warnings of species decline, loss of biodiversity and the importance of trees for carbon capture and storage, only 5 percent of Norwegian forests are currently protected, and only 3 percent of trees are older than 160 Years.

The sound material in Ingenmannsland is for the most part recorded in coastal rainforest areas in the southwest of Norway, using conventional as well as unconventional microphone techniques. Some sounds are easily recognizable, like bird calls, water dripping and rustling of leaves in the wind, while others are recordings of sounds that are normally not heard, like insects gnawing on logs and sounds of the inside of trees moving in the wind. The recordings are meticulously edited so that each component of the forest soundscape can be independently controlled and manipulated.

The installation starts off as quite a rich soundscape with sounds of birds and insects integrated with sounds of wind in trees and of water streams. Over time the sounds of wildlife gradually diminish, and many go extinct. As the day of the exhibition progresses, the sounds of birds and insects are reduced to a point where about 80 percent of the initial sound material is gone. This number reflects the assumed percentage of species that have been exterminated since the beginning of humanity, and also coincides with the percentage of the Norwegian rainforest that has been lost in the past 100 years. When a tipping point is reached, sounds start to reappear, but these are different – more static and artificial, as if we are entering another reality. The soundscape becomes a speculative environment based on projected future scenarios, and asks questions such as: What happens when forests disappear or dry out? Can our natural environment be replenished? Will it be replaced by artificial life? Is this the function of biomimicry?

Frank Ekeberg
Frank Ekeberg is a transdisciplinary artist, music composer and researcher working in the intersection of art, science and technology. He received an undergraduate degree in music from the Norwegian University of Science and Technology (NTNU) before he went on to pursue a master’s degree in electronic music at Mills College in Oakland, California, where he studied composition with Pauline Oliveros and Alvin Curran, and a PhD in electroacoustic music composition at City University London, UK, under Denis Smalley and Simon Emmerson’s tutelage. Ekeberg’s work explores issues of ecology, time, spatiality and transformation, with a particular focus on nature spaces, ecosystems and the interplay between human and non-human worlds. His research-based approach often involves collaborations within as well as beyond the art field. He has composed and designed sound for concert performance, dance, film, theater, radio plays and intermedia installations. His work is widely presented in festivals, exhibitions, concerts and conferences around the world, including venues such as Museum Angewandte Kunst in Frankfurt, Germany; The Peale Center in Baltimore, Maryland, USA; Kunsthall Trondheim, Norway; Kiasma Museum of Contemporary Art in Helsinki, Finland; Fotografie Forum Frankfurt, Germany; Foggy Bottom Sculpture Biennial in Washington D.C., USA; Seoul Arts Center, Korea; multiple times at the International Symposium on Electronic Art, and many more. Ekeberg was awarded the 2017 Smithsonian Artist Research Fellowship, and is currently Research Associate at the Smithsonian National Museum of Natural History in Washington D.C., USA. Most of the time he lives and works in Trondheim, Norway.

frankekeberg.no

Header Graphics: “Ingenmannsland” field recordings by Frank Ekeberg.

 

Maren Dagny Juell

Meta.Morf 2022 – Ecophilia / K-U-K – Kjøpmannsgata Ung Kunst / Exhibition May 6 – August 14 /
Curator: Zane Cerpina / Co-curator: Espen Gangvik

The Party (variation 2) / 2021 – 2022

Maren Dagny Juell [NO]

A surreal post-apocalyptic home party placed in an undefined future where the location is fluid. This work focuses on 3D printed replicas of various household plastic objects, common in 2012, which take on a new role in an imagined post-plastic future.

The party-host guides the party participants through a fragmented story about and relationship with objects. Re-enacting a home party, in a world where this is not possible or relevant. Questioning ideas around Object-Oriented Ontology (OOO) and current collection and valuation of artifacts.

In addition to the film, a sculpture made of 3D printed objects was placed on display in the middle of an arboretum (in an archival research forest) at the University of Biosciences (NMBU) in Norway. The plastic objects are printed in PVA, a material made of corn that composts when exposed to nature. In this way everyday household objects can be thought of as a new temporary collection from the Anthropocene (human) era, but perishable and compostable.

For the new iteration, exhibited at Meta.Morf 2022: Ecophilia, the objects are literally composting in a pile of soil in the gallery. In this way, Maren aims to examine people’s unconscious consumption habits and rituals. As well as the hierarchical relationship between man, nature, and objects.

CAST
Host: Iselin Shumba
Man: Aslak Juell Kristensen
Women (from right to left):
Sarune Bartuasuite Kaupiene
Kuya Bae
Andrea Fritsvold
Yvonne Layne

CREW
Written, directed, edit, and graphics: Maren Dagny Juell
Director of photography: Mattias Pollak
B Photo: Annicken Aasheim
Light: Jon Andre Hakavåg
Sound recording: Rune Baggerud
Sound designer/composer: Arild Iversen
Colourist: Fredrik Harreschou
Makeup artist: Kristina Kvam
Production manager: Hanne Rivrud
Production assistant: Miriam Hald
Commissioned by KORO Norway
Supported by Billedkunstnernes Vederlagsfond and Nofofo

Maren Dagny Juell
Maren Dagny Juell (1976) is based in Ski, Norway, and works with video, Virtual Reality, and installation.

Maren has an MA in Fine Art from Chelsea College of Art and Design in London and has had solo exhibitions at Tenthaus, Atelier Nord, Trafo Kunsthall, Trøndelag Center for Contemporary Art, Podium Oslo and Akershus Kunstnersenter. She has also participated in a large number of group exhibitions at home and abroad. Among others at the Astrup Fearnley Museum, Stavanger Art Museum, The Australian video Biennial and Riga Photography Biennial.

Maren co-runs She Will Artspace with Liv Tandrevold Eriksen, and Tone Berg Størseth.

marenjk.net

Header Graphics: “The Party” by Maren Dagny Juell. Video Still.