Stelarc talking to his Prosthetic Head

   

Preparing Philip Beesley’s Epiphyte Grove

“What if buildings around you were alive, and responded to your touch?” Epiphyte Grove is part of Beesley’s Hylozoic series and will be shown at TKM Gråmølna Sep 28 – Oct 28.

A MATTER OF FEELING –
CURATORIAL STATEMENT.
By ALEX ADRIAANSENS

Meta.Morf 2012 - A Matter of Feeling

A Matter of Feeling. By Alex Adriaansens, director V2_, Rotterdam. Advertising has made us chasing cars and clothes, we have working jobs we hate so we can buy shit we don’t need. Our great depression is our lives. We’ve all been raised by television to believe that one day we’d all be millionaires, and movie gods, and rock stars, but we won’t. We’re slowly learning that fact. And we’re very, very pissed off. Tyler Durden in “The Fight Club” The social welfare state is falling…

RALF BAECKER [DE]

Ralf Baecker / Irrational Computing

Irrational Computing (2011) IRRATIONAL COMPUTING investigates material, aethetics and potential of digital processes. The basic raw materials of our surrounding information technology are semiconductor crystals such as silicon, quartz or silicon carbide, which, thanks to today’s advanced microtechnology and extremely sophisticated procedures, are processed into transistors or integrated circuits (IC), with the materiality of modern microprocessors having long since ceased to be graspable. The extreme miniaturization and the black-box set-up elude visual interpretation. The Installations circuit runs counter to the developments in information technology, representing the…

PHILIP BEESLEY [CA]

Epiphyte Grove – Hylozoic series (2011 – 2012) The Hylozoic Ground experimental architecture series developed by architect Philip Beesley has been expanded and refined by researchers, engineers and designers from around the world. It is an immersive, interactive environment that moves and breathes around its viewers, creating an environment that can ‘feel’ and ‘care’. Next-generation artificial intelligence, synthetic biology, and interactive technology create an environment that is nearly alive. This new technology has, according to the London Times, “the power to be the dominant aesthetic of…

JESSICA DE BOER [NL]

Jessica de Boer / Solid Void

Solid Void (2007) Ice, Water, Glass Container / 40 x 40 x 40 cm The resin burns in the torch, but the heat is transferred and no one knows where it will ever end. – Zhuang Zi Solid Void shows the carving of ice during a thermodynamic process. In a room at 20˚C hangs in mid-air a glass-cube container filled with water. The process starts when an octahedron of ice is placed in the glass container, fitting exactly and airtight. The scale of this system makes…

XANDRA VAN DER EIJK [NL]

Xandra Van der Eijk / Momentum

Momentum (2011) Momentum is a silent symphony, a dance between artist and installation, with the liquid (like time itself) flowing at its own pace. Xandra Van Der Eijk Momentum shows the process of decay and the human incapability to overcome it. It is a spacious, analog installation with a 4 to 6 -day cycle, guided by a very slow, continuous performance of assisting the installation in order for it to work, resulting in strong graphic, 4m long prints. Because of certain ingredients in the mixture,…

KIANOOSH MOTALLEBI [UK]

 Terrestrialball (2010) A small spherical object made with the 94 naturally occurring elements on Earth. It measures 1 inch in diameter. Terrestrial Ball is a small, spherical object made of the 94 elements that occur naturally on earth. It is at once a tangible look at the world we live in, a memento of our home and an object that relates in an elementary way to every other object and substance that has ever been made. Meteors – bits of other worlds that fall onto…

STELARC [AU]

Stelarc / Prosthetic Head

 Prosthetic Head (2003) Prosthetic Head is an automated, animated and reasonably informed artificial head that speaks to the person who interrogates it. The PROSTHETIC HEAD project is a 3D avatar head, somewhat resembling the artist, that has real time lip-synching, speech synthesis and facial expressions. Head nods, head tilts and head turns as well as changing eye gaze contribute to the personality of the agent and the non-verbal cues it can provide. It is a conversational system which can be said to be only as…

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